Hurst Farm Recognition System

Hurst Farm: Recognition System

Journal Entry

A good design system gives you capacity when you suddenly need it


September 13, 2026|In Design Systems|1 Minutes
September 13, 2026|In Design Systems|1 Minutes

Hurst Farm Wild Works needed a series of A1 visitor attraction boards producing for their heritage trail. The deadline was close, internal capacity was stretched, and they needed the work to be right first time.

Fortunately, we weren’t starting from scratch.

 

I’d already built a Recognition System for Hurst Farm's heritage trail previously, so there was an established visual language we could build from to move quickly without compromising the quality or consistency of the work.

 

The trail itself was already complete and the boards needed to do was uncover the story behind it. Especially the people, heritage, skills and years of work behind the trail. The result is a set of visitor boards that balance scale, narrative and practical information, while making the wider evolution of the trail much easier to understand.

 

Project supported by the National Lottery Heritage Fund, Derbyshire Dales District Council and Platform Housing Group. A good design system isn’t only about consistency. It gives you capacity when you suddenly need it.

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Editorial Design

Editorial Design

Journal Entry

The weight of editorial: Steadiness, depth, & immersion.


August 28, 2025|In Design Systems|4 Minutes
August 28, 2025|In Design Systems|4 Minutes

Editorial design is fascinating because it sits at the fork between content, form, and where design decisions do more than support the words. Unlike branding or event work, which often needs to communicate at speed, editorial design allows for steadiness and depth. A book or booklet can be an environment or an eco-system where the narrative draws you in. Every material choice, every typographic and layout system and every threshold the reader crosses alters how meaning is structured.

Editorial design refers to the visual organisation of long-form content such as books, magazines, reports, essays, and catalogues. But to reduce it to layout alone misses its power because editorial design is about constructing a rhythm and a voice for content and deciding how the story unfolds page by page. It is a form of creative direction, where the designer interprets text and translates it into a visual and tactile narrative.

 

An editorial example that stands out (from my time as Design Director at Defeye Creative) was the design of the Broken Spectre essay publication written by Charles Monkhouse and commissioned and funded by English Heritage and Arts Council. For context, a Brocken spectre is the natural phenomenon which occurs when a person’s shadow is cast onto cloud or mist, magnified and often surrounded by halo-like rings of light.

 

The essay booklet cover was laser cut with a circular lattice grid that partially obscures the image beneath. As the reader picks up the booklet, the cutwork reveals the “spectre” hidden below which echoes the elusive visibility of the phenomenon itself.

 

Editorial design also lives in the detail of materials and in this case, the choice of an uncoated cover and recycled inner pages added a further layer of depth. The paper weight, texture, and finish all contribute to the atmosphere where these material decisions ground an otherwise ethereal concept in a physical reality the reader could hold in their hands. This is why editorial design is exciting, because it’s about translation, turning themes, arguments, and textures of a piece of writing into a visual and tactile journey.

 

Editorial design sits close to authorship as it doesn’t just frame meaning, it co-authors how meaning is received. It is both narrative and creative direction giving voice, weight, and structure to ideas that might otherwise remain abstract. In projects like Broken Spectre, the designer becomes part of the interpretive chain, shaping not only the content itself, but the way the content is lived through. That responsibility is both weighty and liberating demonstrating proof that design can alter not just what we read, but how we understand.

 

At Heavy Weather, editorial projects are not static artefacts but vehicles for narrative. If you’re developing a publication, essay, or report that deserves this level of attention, let’s build it together.

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